Enter the library
A warm steampunk reading room. A brass star atlas on the central table. The learner is greeted, not graded.

A thorough K-2 math mastery assessment, reimagined as an immersive steampunk library. Every standard is a star. Every probe reads the learner’s reasoning, not just their answer. Every result becomes a passport into the larger math universe.
Tell a homeschool guide or microschool teacher exactly what their learner understands, what they don’t, and what to do about it— in fifteen minutes, without a test that feels like a test.
A warm steampunk reading room. A brass star atlas on the central table. The learner is greeted, not graded.
The atlas highlights the next standard. The learner walks to the matching shelf and lifts a brass-trimmed card.
A 60-to-90-second instrumented mechanic. Telemetry watches every placement, every reset — the trajectory, not just the answer.
The probed star turns gold. The voyage continues along the prerequisite chain. The session ends naturally when mastery thins out.
A mastery passport drops into the learner’s pocket. When they enter Math Games Builder next, the galaxy already knows them.
Every Common Core standard from kindergarten through second grade, plus the bridge into third-grade multiplication. Tap any star to see how we will measure that piece of mathematics — or try a working probe demo for the brightest star, K.CC.A.1.
Most diagnostics ask 'right or wrong.' We watch how the learner reasons. A child who tries one approach, resets, and tries another shows mastery. A child who clicks fast and wrong shows guessing. A child who clicks fast and right shows fluency — never penalized.
When the assessment finishes, four AI agents review the verdict in sequence: a Critic asks if the call is defensible from the data; a Shortcut Adversary tries to prove the learner faked it. Both run in fast and deep passes. If anyone disagrees, the verdict downgrades — never upgrades.
Before any probe ships, three more agents review it: Mr. Chesure checks that it actually tests the standard it claims to. The Equity Reviewer checks for English-Learner accessibility and stereotype-threat traps. The External Reviewer hunts for what our other agents missed.
The result is a JSON passport — a small living map of what the learner knows. It flows into Math Games Builder, lights up the moons they've mastered, opens what's next. It never locks anything. The guide always drives. The kid always plays.
When a standard is flagged, the learner sees a game first — built by older learners in Math Games Builder. If they can win it, that’s real evidence of learning. If they can’t, the difficulty becomes the motivation to try the curated practice that the guide picks from a vetted library.
A peer-built game targeting that standard. No gating — play it whenever. Winning is real evidence. Losing is real motivation.
A vetted menu of trusted resources tagged by misconception and modality. The guide picks. Concrete, then representational, then abstract.
Other guides submit what worked for them. AI vets, Equity Reviewer screens, a human approves. The library grows with the network.
The current Strata Mundo is a working diagnostic for grade 3-4 fractions — the proof of concept that the trajectory-as-truth idea works. The K-2 atlas above is what comes next.